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Week 11

YIKES we have no ideas

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Week 8

How do you or might you use language to change the way that your students think about learning in the classroom? One simple idea of this is the concept of a growth mindset. As a teacher we need to remember that the way we interact with students, families, and other teachers is being watched by out students. I have a 4 year old and everyday I need to remind myself that he is watching me model behavior and bases his responses, interactions, and attitudes on what he sees me do. This is a very basic and simple understanding of this weeks topic but I think it really applies to our work in the classroom.  The attitude we have towards simple things like grading papers, the stress we show about deadlines, or the frustration about something that happened yesterday at dinner. These are all things that can have a negative impact on student learning, because it can affect the way we teach. Young kiddos are so intuitive and can tell when we act d...

Week 9

Which aspects of story and game mechanics will be useful in your class and how might you use them? This weeks main question has a lot of room for  interpretation. I feel that with everyones unique situation and experience the blog posts this week will be a lot of fun to read. For me I will need to think of this question in hypothetical situation because I am not currently working in a classroom.  When I was in my own classroom I used games a lot. We would play games with Osmo sets. We would also play structured games outside on the playground to help them understand and practice taking turns, sharing, and playing nicely with each other.  There are so many aspects of game mechanics and stories that can have a positive impact on students learning. Whether it be from actual games that are played like ones that allow students to practice their letter or sound recognition, look at parts of speech, or prepare for a quiz. All the...

Week 2- engaging games

In order for a game to be effective at teaching children it needs to engaging. Students at all ages will very quickly loose interest in a provided game if it does not meet certain criteria. The most important engaging game play experience is one that taps into many of players sense. They may include thoughts, feelings, actions, and meaning making.  According to Laura Ermi’s article engaging games are ones that allow the players to fail. Players need to feel they are challenged by the game. They work to improve their performance, learn new moves, and improve their understanding of the game. With this in mind players will feel suspense, anxiety, and physical arousal which can be translated to positive feelings with the anticipatory feeling of success when a level is beaten, or a certain achievement in the game is met.               This may sound like a cheesy example, but as I read the articles and paper for this ...