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week 5

How can immersive virtual reality enhance gamification?

Virtual reality is a very hot topic right now in the world of gamification and technology in classrooms. According to virtual reality society's webpage, virtual reality is a term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. The person becomes part of this viral world or is immersed within the environment and is able to manipulate objects and perform certain tasks.
Virtual reality can take game play in the classroom from simple board game type activities to interactive and immersive experiences for students. An example of this could be instead of playing a game with students to have them learn about the solar system and move around different planets to put them in the correct order, students would need to correctly organize the plants using virtual reality. This would give them a more engaging and interactive experience. 

I was just in a classroom subbing last week and the teacher asked her students a question related to continents. The students very clearly had gaps in their knowledge as it took almost 5 minutes for them to correctly answer the question. The teacher said she was going to review the 7 continents with the  class, but I think it could very easily be transformed into a very interactive review for the students. I think with the students being 4th graders a virtual reality review would help them learn a lot better. 





What is Virtual Reality? (2017). Retrieved October 1, 2018, from https://www.vrs.org.uk/virtual-reality/what-is-virtual-reality.html

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